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Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher’s location, in its current version, and permission for use must always be obtained from Springer. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Java Game Development with LibGDX Create a great variety of games quickly and ef f iciently with LibGDX - Lee Stemkoskiīeginning Java Game Development with LibGDXīeginning Java Game Development with LibGDX Copyright © 2015 by Lee Stemkoski This work is subject to copyright. Packaging for Desktop Computers.Ĭompiling for Other Platforms.įinding Distribution Outlets. Pirate Cruiser: Navigating the Sea in 3D. Jumping Jack 2: Even More Coins.Įxploring 3D Concepts and Classes.Ĭreating an Interactive 3D Demo. Jumping Jack: A Physics-Based Sandbox Game. Treasure Quest: An Adventure-Style Exploration Game.Ĭreating Four-Directional Character Animations. Redesigning the User Interface.Ĭhapter 6: Additional Game Case Studies. Starfish Collector: A Game with Improved Actor Classes.Īdvanced User-Interface Design. Understanding the Life Cycle of a Game.īalloon Buster: A Mouse-Driven Game. About the Technical Reviewer.Ĭhoosing a Development Environment.Ĭreating a “Hello, World!” Program with LibGDX.Ĭhapter 2: The LibGDX Framework.